Tag Archive: Splinter Cell


Like my Heavy Rain review, I’m not sure that this is completely finished as there is quite a lot to cover. Anyway, here’s my (hopefully) final draft.


Tom Clancy’s Splinter Cell: Conviction– PC & Xbox 360.
Rating – 17+, M.

At last another chance to play as the legendary Sam Fisher as he embarks on another challenging and exciting mission. But does this mission live up to the hype and the Splinter Cell franchise’s standards? In short: For die-hard fans, no. For everyone else: Yes. Sort of.
I won’t bother getting into what the franchise is about as it’s been around for many years, so I’m sure most gamers are aware of it. I’ll just jump right into Conviction.

Conviction portrays Sam in a slightly different light from previous titles. He’s no longer working for Third Echelon; the sub-division within the NSA, and is tracking down the killer of his daughter Sarah who allegedly died from a drunk driving accident at the beginning of Double Agent. However, he also encounters a huge terrorist threat to the US and must work with some old colleagues, including the infamous Anna Grímsdóttir. So if you thought that Double Agent was a departure from the franchise (as did I), then you’ll be shocked at just how much Conviction throws the entire franchise out the window. They way the story is told reminded me of several episodes of 24. This is both a good and a bad thing. It’s good because the game introduces some new, interesting and well-implemented features and ideas but also takes some of the other things that fans have grown to love over the years away from them.

First, the good stuff – Splinter Cell: Conviction has a totally different art style from any of the previous titles. Instead of using your OPSAT to view objectives, they are now projected onto the environment in big white letters (pictured above). Only Sam can see them so they work well and keep you immersed in the world without removing you by taking you to an objectives menu. Flashbacks and introductions of new characters are also projected onto the environment in movie-form which also work really well.

Another cool feature is the “Last Known Position”. Basically if Sam is spotted and he is able to sneak back into the shadows, a silhouette of where he was once was will appear. This is where the enemy thinks Sam is and they will try to flank it. While they’re doing this, Sam can use it to his advantage and take the enemy out with ease.

Probably the biggest and coolest new feature in Conviction is “Mark & Execute”. Sam can scan a room for enemies and then “mark” them, which places a red arrow above their heads. When he is ready he can “execute” them all by shooting them quickly and simultaneously at the press of a button. Sam looks totally awesome when he does this; kind of like Jack Bauer from (again) 24, and it makes the player feel like a predator. No more hiding in the shadows for uncle Sam. You can also upgrade your weapons so that they can mark more enemies, creating a deeper level of strategy that the franchise hasn’t seen before. However, marking and executing every enemy makes the game pretty easy and the whole feature is pretty much taken right out of Rainbow Six: Vegas; another game developed by Ubisoft Montreal.

As for the upgradeable weapons – they’re pretty pointless. Apart from increasing the number of marks you can use you won’t find yourself rushing to upgrade anything else such as ammo capacity as there’s barely ever too many enemies in a room at once for one clip to take out. Silencers are pretty much useless unless your playing the game in stealth, but why would you need guns for that? And all the pistols have unlimited ammo making all the other guns and grenade-types irrelevant. I mean seriously, does Sam really need proxy mines and an automatic assault rifle?

Those who played the previous titles can expect plenty of sneaking around in the shadows, using enemies as human shields, hanging from pipes, peeking under doors, shooting lights, the works. The game pulls it all off perfectly. In addition, the game switches from colour to black and white whenever Sam is hidden in the shadows. But with the Mark & Execute system, you’ll be tempted to go guns blazing and murder everyone in your path. And with the amount of guns that are on offer, including a new and improved SC30K, that can all be upgraded, Conviction doesn’t always feel like a Splinter Cell game. Or a stealth game for that matter. At times I felt like I was playing Rainbow Six, Ghost Recon or Double Agent again, and that’s not a good thing.

Splinter Cell: Conviction is by no means the prettiest in the franchise. It’s certainly better looking than the first two games, but it simply cannot hold a candle to Chaos Theory or even Double Agent. The character models look good and the lighting can be pretty eye-catching at times. Unfortunately the weapons and environments are a little low-res and the lip-sync is unforgivably bad. Almost as bad as Pandora Tomorrow’s.

Sound-wise however, Conviction is top notch. Explosions, gunshots, shattering glass and music sound magnificent. But where the game really shines is the voice acting. Michael Ironside returns as Sam Fisher and does a great job at it. The original voice of Grímsdóttir, Claudia Besso also reprises her role, and even Don Jordan comes back for a small audio recording of Irving Lambert, Sam’s old boss.

Now for the stuff that simply doesn’t work – opening doors. Yes, it sounds like a simple task. Sam’s never had any trouble with it before. But in Conviction, you need to be looking at a specific spot of a door so that a “open door” prompt appears onscreen. This works for other things too; look at the bottom of a door to display the “peek under door” prompt, a specific spot on a wall to display the “climb wall” prompt, and so on. Those prompts are little too specific for my liking. Whatever happened to the little drop down menu that every Splinter Cell title has had up until now? Why fix what isn’t broken?

I’ve saved the worst ’til last, the AI – it’s dumb. And I mean really, really dumb. When they spot Sam they will immediately alert each other of his presence, attack in groups and attempt to assault his position. That’s all well and good, until they loose sight of him and his position turns into his Last Known Position. They will do everything in their power to empty every clip, lob every grenade and shout every swear word under the sun at this Last Known Position, and when they realise he’s not there they will aimlessly search the same square yard of floor space before giving up. I remember one time after interrogating one of the villains in the game, a bunch of Splinter Cell agents (pictured below) repelled in from the roof to intercept Sam. Not only were they incredibly late, but all I had to do to take them down was remain in the small room I was in, wait for them to rush in one by one and shoot them in the head from around a corner. Talk about unprofessional and moronic. They also appeared to have they’re goggles on wonky.

Splinter Cell: Conviction is one of those games that is good on its surface but once you dig down to its core, it’s just average. Newcomers to the franchise will like what they see and will enjoy the ride, but die-hard fans will no doubt be disappointed with a broken, unfulfilled, basic and fatigued mess.

The Good

• It may be taken straight out of 24, but the storyline is still good and takes the franchise in a different direction.
• Great sound and voice acting, original cast members return with brilliant performances.
• A decent cover system – point where you want Sam to go and press a button, simple.
• When used properly, the Mark & Execute system is brutally effective and deadly.
• Visual effects such as projected text and Last Known Position work well and add a sense of art to the game.

The Bad

• The AI is as thick as pig shit. They also swear far too much (which is fucking rich coming from me).
• Cover system can be clunky and unresponsive.
• Upgrading weapons seems pointless.
• Onscreen prompts make for some tricky manoeuvres such as opening doors or jumping over things.
• Mark & Execute makes the game far too easy and not feel like Splinter Cell at all.
• The DRM that Ubisoft brought out for Conviction and Assassin’s Creed II, while I never had any problems with it as my internet connection is pretty stable, will drive some PC gamers insane. It constantly prevents you from playing the game when the slightest blip in your connection appears.


My Score

6.5/10.

Splinter Cell: Conviction, PC version issues

My copy of Conviction arrived today. So far, the game is good. Apart from the fact that it keeps crashing, constantly. I’ve looked around and it seems to be an issue with my graphics card’s drivers. The front of the box said the game has issues with ATI Radeon HD 3000 series cards, but mine is a 4000 series so I don’t see why it should he having problems. Still, I’m downloading some stuff now that should hopefully fix the problem.

Damn you, Ubisoft. Why couldn’t you just release this game on the PS3 so that I and thousands of others wouldn’t be in this mess?

EDIT: All it took was an update ATI Catalyst Control Centre and the game now runs perfectly. Expect a review once I’ve finished it.

EDIT 2: Review currently being written.

Tom Clancy’s Splinter Cell, an action-adventure stealth game developed by Ubisoft Montreal released in 2002. It defined the stealth/action genre and it was awesome. If you haven’t heard of it, then you should be locked away.

The game offered fantastic and groundbreaking lighting effects, a great story and a great cast. Not to mention the engaging gameplay – hiding in the shadows, eliminating enemies silently and remaining undetected. But it wasn’t without its problems. The cutscenes weren’t up to par with the rest of the graphics and the entire game was plagued with trial and error – you get spotted by a guard and are then forced to start again. And the terrible AI didn’t exactly help with that issue.

Then came Pandora Tomorrow.

Developed by Ubisoft Shanghai. A good game, despite the weaker storyline. It used the same gameplay mechanics (sticking to the shadows, etc), but took it to a new level. The first game’s levels were basically all indoors. Pandora Tomorrow introduced, wait for it… outdoor levels! Jungles, a train and an airport. Unfortunately, almost all of the problems from the first game were still there – trial and error, bad AI, etc. So there wasn’t really anything new to enjoy.

At this stage, Splinter Cell didn’t look like it was going anywhere. But that’s when Ubisoft Montreal saved the franchise and returned with Chaos Theory.

This game was, in a word, perfect. EVERY problem was the first two games were fixed, the graphics were improved tremendously, the story was great and it was just genuinely fun to play. Oh, and did I mention the fucking soundtrack!?

At this point, Splinter Cell was at it’s highest peak. But all that was ruined with the next instalment – Double Agent.

Forget all the things that you loved about Splinter Cell. Forget lurking in the shadows, eliminating guards silently, hiding bodies and remaining undetected. Practically all of the levels took place during the day, meaning no places to hide, and you were free to go guns blazing and kill everybody Max Payne style. The story was retarded, the cast was terrible, Lambert fucking DIES, the witty banter between Sam & Grim was gone, I could go on forever. The series started on a wing and a prayer, but then the wing was on fire and the prayer was answered. By Satan. Okay, maybe it wasn’t that bad, but it certainly wasn’t what we were used to.

Lets just hope the series can redeem itself with Conviction when it’s released on February 26th.

Console ports

By today’s standards, when a game comes out it is released on more than 1 platform. e.g. PC, Xbox 360, PS3, Wii, etc. Most of the time, the game looks and performs exactly the same on every platform. But sometimes, a game is ported. This means that a game is developed for one specific platform and then slapped on top of all the other platforms.

The latest example of a port is Bayonetta. It was developed specifically for the Xbox 360 and was then ported to the PS3. The result? Washed out graphics, less vibrant colours, a lower frame rate and ridiculous load times.

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It’s still the same game, but porting it has really hurt the overall experience.

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Surely the developer could have designed each version specifically for each platform? Porting games just seems a little old fashioned these days, what with the technology we have now. I mean just look at the second Bayonetta picture. What the hell is going on with those PS3 wall textures!?

Another example of a recent port is the critically acclaimed Batman: Arkham Asylum. According to IGN in their Head-To-Head of the game, the PS3 version has screen-tearing and the Xbox 360 version is more detailed and has richer colours. But if you look at the comparison pictures they provided…:

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where is the screen-tearing on the PS3 picture? I can’t see any. In fact, the PS3 picture looks significantly better than the 360 picture.

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The character models are clearly more sharper (ha, ha) on the PS3, and yet IGN says that the 360 version’s graphics are better. Tut tut.

It seems that nearly all games are developed for the Xbox 360 and then ported to the PS3. However there is a less successful game that was released on the 360 and PS3, and the PS3 version reigned supreme:

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That’s right, Mirror’s Edge. Why is it that all the big budget games look and perform better on the 360 but the PS3 gets the better version of a low budget disappointment? Anyway, the PS3 version of Mirror’s edge is a lot brighter, has far more vibrant colours, a higher frame rate and faster/less load times…

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(360 on top, PS3 on bottom)

…and better anti-aliasing.

Apart from Bayonetta, none of these ports are really that different from one another. Mainly because they’re on the same generation of consoles. It’s the previous generation consoles that suffer the most.

A perfect example is Tom Clancy’s Splinter Cell: Chaos Theory. Oh dear Lord…

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Need I say more?

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No bump-mapping, no normal-mapping, inferior lighting…

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…less world objects and detail, less complicated level geometry, I could go on and on and on and on and on. It is by far the worst port I’ve ever seen in gaming history. I almost screamed when I purchased my PS2 version, started the first level and turned on Sam’s night vision goggles. It was just abysmal.

All this begs that same question – Why not develop games specifically for each platform instead of just porting them?

Splinter Cell: Convictiion – Krav Maga

I’m very pleased that Krav Maga is now a part of the game. It played a big part in the Splinter Cell books (I’ve read them all, btw) and it just makes sense for the game to have it too.

An Australian retailer JB Hi-Fi have a listing for a Collector’s Edition of Conviction on their website. It includes a “Making Of” DVD, a Sam Fisher figurine, a comic, a free download of Chaos Theory for 360 owners and other exclusive in-game content.

Sound pretty cool, I just hope that the free download for Chaos Theory will also be available to PC users. Because everyone deserves to play that game, it’s the best in the franchise. And Ubisoft knows this. Why else would they include it in the Collector’s Edition? If all this is true that is.

Splinter Cell: Conviction

It’s finally got a release date – February 23rd 2010. I thought it would get pushed back til June or something, so that’s great news.

A release trailer has also been shown at the 2009 Tokyo Game Show:

Judging from this trailer, Conviction is going to be very from the previous games. It doesn’t even look like Splinter Cell anymore. And as a veteran of the first game, I am rather disappointed by this. Looking at the trailer and other footage from around the web, it seems that the trademark night vision goggles are practically gone and the entire concept of stealth has done a Metal Gear Solid on us. i.e. It’s optional and not as fun as busting up heads.

To be honest, the game looks an awful lot like 24. It follows the same basic storyline as the show’s first series – in 24, Jack Bauer’s daughter Kim was kidnapped by terrorists and he hunted down everyone involved in order to get her back. (Actually now that I think about it, that’s the exact same storyline from the first Splinter Cell book!) In Conviction, Sam is hunting down the man that ran down his daughter Sarah with a car, making his way through all the people that work for him in order to track him down.

In my opinion, and no doubt quite a lot of other people’s opinions, Chaos Theory was the best Splinter Cell. The trial and error mechanics were removed, it was a true sequel to the original game, the graphics were amazing, the online multiplayer was vastly improved from Pandora Tomorrow’s and the game just flowed beautifully. From animations to how the story unfolded. But then all of that was taken away from us with Double Agent, leaving us with a bland, unfinished mess. Lets hope Conviction doesn’t turn out like that. But from what I’ve seen, I don’t think it will because there doesn’t seem to be that much left of Splinter Cell for it to screw up.

Oh and that “Mark & Execute” mechanic, it’s taken straight out of Rainbow Six.

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